![]() ![]() Healing requirements in most pulls aren't very high, with most group-wide damage being avoidable when the group does mechanics properly.Healers generally "suffer" the least from changing covenant.Points to consider when being asked/forced/coerced/begged to swap covenant for Mythic+: Q: Someone is telling me I must go X covenant now for Mythic+, is this true?Ī: tl dr - Play whatever you like, but you're a good option to covenant swap if your group needs a dungeon covenant bonus. Now I can swap, I will very likely stay Night Fae for raid. All 3 Faeries contribute if used well, granted that can be difficult in all situations. Having the bonus movement and a blink on-demand feels really good to use, and Fae Guardians is so versatile that despite it not coming up on the meters to me personally, has a lot of interesting usage cases. I keep coming back to it, playing without it just doesn't seem right. Q: This is all well and good but you can't have chosen all 4 covenants at once, which will you choose?Ī: I have played all 4 covenants at some level and ended up settling on Night Fae during late Alpha, primarily because of Soulshape. Venthyr - Rather low impact ability with a budget soulshape to assist with movement.Necrolord - A reasonably easy to use healing and damage button with a very strong personal.Kyrian - Boon can be difficult to time well, but on some encounters can provide a decent healing bonus while contributing to extra damage.Soulshape is also amazing if you're fantastic at being out of position like me! Good DR external, lots of mana back & CDR for someone's major CD Jump to this spell in the compendium. Night Fae - Lots of benefit though most of it won't show on the meters.The guides cover this best but here's a quick summary: That said, as always there is some preference depending on your priorities and the content you do. This is because comparatively, the benefits from the abilities and soulbinds don't differ enough to present a clear frontrunner. Since the start of Shadowlands we have preached pretty heavily that the covenant choice you make as a Holy Priest has little bearing on your overall performance. Choose the one you prefer, consider swapping only if a troublesome progression boss requires something specific. Q: Someone is telling me I must go X covenant now for Raid, is this true?Ī: tl dr - Same as previously, Holy Priest covenant choice is fairly low impact. Talk to the appropriate covenant emissary ( Polemarch Adrestes, Secutor Mevix, Lady Moonberry, General Draven) in The Enclave in Oribos (the part where you did most of the story quests, where Bolvar and Tal-Inara chill out). Changing Covenants Īs of 9.1.5 you can now freely change covenants without needing to repair your relationship with them so long as you already have one covenant at 80 renown on any character. There was also an increase to the Festering Transfusion conduit. During execute Shadow Word: Death is slightly more damage than Divine Star as well. If you're trying to maximise your damage (Mythic+) only Holy Fire should be pressed if Divine Star is off cooldown in your regular rotation. An example of this is during the intermission on Painsmith where Divine Star works well with the group stacked up and there is heavy movement and steady constant requirements.Īs for damage, Divine Star damage was just increased across the board making it a really high priority spell to press now, even single target. Find a good opportunity to use Halo ever 40-60 seconds, or Divine Star at least 3 times a minute? Then they're both really good options for on-demand healing. Benediction is still the easiest passive healing benefit, requiring no change in playstyle or specific positioning concerns. Actual healing style required for a specific encounterĭespite all this, it can still be really close.Target caps on spells that hit pets & guardians.Mana costs of the talents, fillers and holy words.The opportunity cost of casting Divine Star 3-4 times a minute, or Halo once a minute.So should I still be using Benediction? This is a tough question to give a definitive answer to, as there are a number of variables most people don't consider immediately. As you can see, the healing done from new Halo surpases old Halo at 9 targets, Divine Star at 6 targets. ![]() The big change this patch is to how Divine Star Jump to this spell in the compendium and Halo Jump to this spell in the compendium work, as well as some changes in their damage and healing values.īelow is a view of the Spellpower Percent (SP%) in healing you would expect from a cast in 9.1 and then in 9.1.5. Apart from the above discussion around the level 45 talents and covenants below, the rest remains the same as 9.1.
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